Quick Dungeon Crawler on Demand

Quick Dungeon Crawler on Demand is an open-source endless dungeon crawler with randomized floors, enemies, and items. This game is a fork of the original "Dungeon Crawler on Demand" by Red Pangilinan, and includes new features and ongoing development.

Explore endless dungeons, battle a variety of monsters, and discover powerful items. The game offers a classic RPG experience with a focus on quick, engaging gameplay sessions.

Features:

Endless Dungeons: Enemies get harder with each floor.

Randomized Loot & Enemies: Encounter a wide array of monsters and find unique items on every run.

MOBA-Style Equipment System: Equip your hero with any combination of six items — whether that’s six swords, six helmets, or a mix — offering unique build flexibility and creative strategies.

Cross-Platform: Play on Android devices or in your web browser.

Open Source: The game is open source and community contributions are welcome.

This project continues the legacy of "Dungeon Crawler on Demand," aiming to provide fans with new content and an improved experience.

Credits

This game began as a fork after the original developer announced they would no longer continue development and were open to someone else taking over.

Check out the GitHub link for full credits.

Published 1 day ago
StatusIn development
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(3 total ratings)
Author7underlines
GenreRole Playing
TagsDungeon Crawler, Incremental, Roguelike, Roguelite, Singleplayer, Solo RPG, Text based
Code licenseGNU General Public License v3.0 (GPL)
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse, Touchscreen
LinksGitHub

Also available on

Comments

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Currently, at least early game, the 5% of max HP and just straight HP stacking with 2 vamp items is just so much stronger than anything else. That I feel like the numbers need massaging on that passive. Being able to effectively get EHP, Damage and sustain from stacking the same attribute is just way too efficient. It does start to fall off in the 40s. But other approaches at the same gear level didn't get past the 20s. So it's a bit overpowered.

(-1)

Knock-off.

(3 edits)

I understand where you're coming from, but I want to clarify a few things. The original developer publicly stated they were halting development and were open to others continuing the project. I’ve built on their work with permission, added improvements, and am committed to keeping the project alive and evolving. 

This isn’t just a copy – it’s an effort to contribute and grow something the community already values. In fact, I even contributed to the original game before its development was halted (it is open source).

Constructive feedback is always welcome.

(+1)

its cool man,  some of  us actually appreciate the extra work you have put into this project. 

Thanks so much! Feedback like yours is what keeps the project moving forward—feel free to share any ideas or issues you spot. 😊